There or thereabouts ... Metaplace launched

Critics of Second Life and other 3-D virtual worlds found online should prick their ears up at this one... A new pc based (and simple to set up) 3-D virtual world generator is available, thanks to MMORPG Ultima Online creator Raph Koster. Announced on the BBC online news service today, the software, called Metaplace, apparently works from mobile phones too. Users can make virtual worlds in seconds using simple 'building blocks' very similar to SL prims, and without having to know a thing about scripting or programming. Sound like a dream? Maybe, and if they can keep it simple, it may be a winner.

One of the main criticisms of Second Life is that it takes so damn long to set up a 3-D environment, and for many moving around is a little like learning to walk all over. Another criticism is that SL is a bit like a 'ghost town' with more than 8 million subscribers worldwide, but very few actually in evidence in world. Whatever has been said already, it looks like Linden Labs (and There.com) have a serious rival. Anyone with experience of Metaplace - let us know how you have got on. Oh, and thanks to Helen Keegan who drew my attention to it this evening...

Comments

Helen Keegan said…
Yep - really excited about this one!
Anonymous said…
Well, like Metaplace, SceneCaster is also a new company with a very similar approach that lets you create your own mini-virtual space on your website. This article writes up what the author considers its main features, and they're pretty good ones, including the integration of Google's 3D Warehouse, which will likely mean higher-res models in your scene. There is still so little known about SceneCaster, though, that I almost hate to try to make comparisons between it and SL, but here we go:

Read the main points on that article, then return. Got it? Okay. SL's main selling point is its user-creation tools, which SceneCaster does not have. Let's say you want to use SceneCaster for marketing. If you're using the 3D Warehouse for your objects, what are the chances any of those objects will include your product in 3D form? If they don't, what are you gaining by having your own 3D space?

Secondly, the social aspect of virtual spaces. You will go to where your friends are, no matter what the space they inhabit looks like. Hi-res 3D models or not, if your friends are there, you're there. This is as old as IRC, which still exists and is still popular, despite its continued lack of graphics. So is SceneCaster really any sort of threat to SL? Chime in, O Learned Audience.
Anonymous said…
http://www.webpronews.com/blogtalk/2007/09/24/companies-to-watch

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